About iOS 5 Development testing

The user interface of iOS is based on the concept of direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. The response to user input is immediate and provides a fluid interface. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching from portrait to landscape mode).

iOS is derived from OS X, with which it shares the Darwin foundation, and is therefore a Unix operating system. In iOS, there are four abstraction layers: the Core OS layer, the Core Services layer, the Media layer, and the Cocoa Touch layer. The current version of the operating system (iOS 5.1.1) dedicates 1-1.5 GB of the device's flash memory for the system partition, using roughly 800 MB of that partition (varying by model) for iOS itself.

iOS 5 Development Training Outline Note: All topics are covered in extreme detail with practical examples for all. Theoretical Classes will be accompanied by practical sessions at our computer lab. Some of the topics may have been missed from the displayed syllabus below, which nonetheless will be covered during training session. To know more, contact us via the Phone or the Form below.

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